pozertron wrote...
Simmo wrote...
Its like that with most games. Snipers simply cant put up with cqb. My only tip is to quickscope headshot targets at close range. Or if you use the m95, use 4x scope and kill people at cqb. It seems to one shot kill at close quarters. Or use a red dot sight on your sniper <.< I've done this way too way many times.
But you stand a better chance if you get a decent vantage point against any class in this game, specially assault
Well in case of recons and close combat, i prefer using handguns. They can be very effective at times xD.
And yea m60 is indeed overpowered shit, you take hardcore mode 4x scope and what do you get: a weapon that has 100 bullet mag and kills an enemy with an armor upgrade skill in 3 shots in the body.
As for which S rifle i prefer, that would be the one you call Bolt.
Why? Because with it i simply feel like i'm really sniping. I like to take my time following the target with my scope, like *Be one with my Gun feeling*
And semi auto stuff is no different than machine gun only that the bullets are affected by gravity, while on machineguns they are not*strange but it's a fact*.
I tell you in Hardcore mode half the ends up going Recon I swear most of the time I was the only Engineer trying to blow up the two marauding tanks in Port Valdez.
M60 is op but they're easy to deal with you just gotta be faster and maintain your cool 3-4 burts from most submachineguns does the trick or 5 rounds from the M1.
Maps
There are about 10 maps. They aren't too bad and it's a nice refreshing change from close quarters combat from MW2. The problem is, the game usually treats you to about 5 of them. Probability means jack. Not only that, the maps' tactical layout usually don't differ much from one another.
Being that the game has only been release recently give it time and more maps will come out play all the game modes to enjoy all the maps and get some variety.
Shooting & Damage
I don't know where it first originated from, but most of you who have played MW2 know about the hits indicator that appears whenever you hit a target. In this game, it only works about half the time, if that. And that's when it feels generous (Mostly happened with snipes). If it's not feeling up to being the game it was designed to be, you might be unloading a whole clip of LMG on a stationary target without the game registering that you're even hitting the target. This game eats your bullets for fucking breakfast, lunch and dinner. So bring a lot of ammo.
Additionally, the game either isn't letting the enemy damage you too or the game just hates to notify you that you're getting damaged, because I could have someone shooting at me for quite a while, and the damage indicator doesn't tell me jack shit 'til I'm near death. Have fun being buttfucked without ever knowing you've been penetrated.
I remember the hit indicator first appearing when Battlefield 1942 was first released.
All I can say about this is burst fire and I'm sure people would agree.
Ignore EA's description for the weapon you want to burst with the machinegun as you wont get any accuracy unless you unlock the MG upgrade speciality which is more generous when it comes to automatic fire.
I dunno about the damage indicator it usually works 100% it's pretty obvious being in the middle like any other game, unfortunately that's not the case when you get face creamed by snipers.
Sniping
I was actually looking forward to sniping, as I like sniping in MW2 and a friend (Xel) said sniping is quite overpowered in this game. When I first jumped in as a sniper, and brought up the scope, there was no sway which gave me an even bigger incentive to agree with Xel's comment. Until I came across my first enemy. I soon realized the only 1 shot 1 kill I was going to get was with a headshot. That's fair, but the sniper rifle was a painfully slow as fuck reloading bolt action rifle. We've got a sniper rifle that can blow apart tree trunks (I must say the game does have a cool destructive environment), but I cannot get 1 hit 1 kills unless headshotting a person, with an extremely slow reload rate. I realize skill is the first and foremost factor in sniping in any game, but the rate of the reload was ridiculous. If I was having a bout with two snipers, I would be fucked regardless of my skill. "Why not run, or go prone?" you ask? Well, running might work if there aren't other snipers around, but going prone? You can't go prone in this game, which brings me to the next part.
A good indication that tells you to learn to conserve ammo is the fact the sniper rifle doesn't have much ammo and the slow fire rate encourages that you make your shots count as opposed to firing like a crazy man (highly recommend using the 4x scope much easier to snipe).
Hardcore mode makes the Recon guys terribly overpowered as guys are just getting picked off from a mile away.
If you've played Battlefield 1942 or Battlefield 2 the same rules applies there.
This is Battlefield not Call of Duty they're both different games.
No Prone
What. The. Fuck.
The game devs excuse was that they wanted to reduce campers which is bullshit since the best killstreak I've gotten were from camping. Complete bullshittery.
At first I was pretty annoyed at the no prone feature.
But you learn to make do.
Apparently the devs wanted to make the game less campy and force people to move up and fight. From your statement that you got most of your killstreaks by camping just further proves their point.
Having come from the previous Battlefield game on PC BF2 I can tell you prone made the game stupidly campy and at present BC2 is already campy enough.
Nube Tube
Don't even bother. The shit coming out at the end of the barrel isn't a grenade, it's a giant piece of shit that's aged a year since there is absolutely no splash damage. Probably a last minute addition that people could have done without. Should have used the time to implement a fucking prone system.
If you hate it now you would have hated it more in the Beta the 40mm did bugger all compared to what it does now.
I think Dice purposely made it weak so that people wouldn't be able to get so many cheap kills, like someone mentioned before you need improved explosives or a dead on hit to get a kill otherwise make use of splash damage to flush people out and blow holes in cover.
Vehicles
The thing for sure I thought was going to be good in this game. Wrong. If playing Rush (the preferred mode in this game for most people), usually the Attackers are the only ones with vehicles. Meaning, if you're on the defending side, you're fucked as the vehicles can tank impossible amounts of anti air shit you throw at it. So watch your K/D ratio go down to hell as you get mowed down over, and over again as the enemy spawn camps you in the air.
Being a seasoned Engineer player all I can say is: RPG, RPG, RPG, Mines, and dart gun.
Helicopters can be shot down with stationary machine guns or play as medic and take potshots, with a bit of practice you can hit choppers with RPG rockets or get a mate to tag the chopper with the dart gun and fire away with the RPG.
Tanks can be easily dealt with by using the various stationary AT positions (remember you don't have to stay on station if you don't want to guide the missile anymore), taking potshots with the RPG preferably from the sides or back, and mines (if you're game run up to the tank and drop mines in front of it).
Well that's the end of my rant. Hopefully, I have saved a few handful who have bothered to read this rant in buying this horrible game.
If you're after run and gun stick with Modern Warfare 2 if you want something different play Bad Company 2.
Keep in mind they're different games you can't expect everything to be like Modern Warfare 2.
I know most of these points have been addressed but that's my 2 cents.
If anyone wants to add me to their BC2 friends list my name's: spectre257