* Survivors: Nick, Ellis, Rochelle, and the Coach
* Missions played in full daylight
* Witch behaves differently during the day – wanders around like an old homeless woman
* New weapons: silenced SMG (silencer has no gameplay implications)
* One new gameplay mode not revealed at this time
* Stronger narrative thread to connect the campaigns
* Savannah campaign where “the zombie infection hasn’t hit yet”
* Instead of a Last Stand-type finale, survivors may have to fight through a hazard-filled highway
* Director can change the layout of the map
* New boss infected: The Charger
There is so much hype for this game. Kinda makes me wish that I didn't stop playing games for so long. Makes me wish that I played the first one as well. I have, however, started playing GTA IV. Maybe I'll check this out. Of course though, I'd need/want to play the first one before I play the second.
There is so much hype for this game. Kinda makes me wish that I didn't stop playing games for so long. Makes me wish that I played the first one as well. I have, however, started playing GTA IV. Maybe I'll check this out. Of course though, I'd need/want to play the first one before I play the second.
Of course there's so much hype, it received the game of the year award ^___^.
Oh there are, like zombies in hazmat suits that you can't burn with a molotov and you've got that charger, which is like a Tank/common-infected hybrid - a whole new can of whupass.
I wonder if they will make it sound like a real suppressed weapon instead of the hollywood crap sound effect. (varies from gun to gun, and ammo load, if subsonic cartridges are used is should sound like your cocking the gun (aka working the slide to chamber a new round))