I will probably be called a major Biodrone for what I say here, but this is why I thought the endings (save for green) made SO much sense in the context of the game, or at the very least, in my head-canon. Major spoilers for anyone who hasn't finished it, duh.
neko-chan wrote...
Eh, I understand the idea and symbolism behind each ending, but I hated the lack of closure and how each ending seemed out of character for Shepard. I kept thinking at some point I'd get a chance to tell the creepy godchild to shove it and that I'm commander shepard and this is my favorite spot on the citadel as of right now so beat it kid!
IDK, I guess this is where the "every Shepard is different" thing comes in because my renegade "victory at any cost" Shep would TOTALLY choose the red ending. It was what everyone was expecting, after all--a way to destroy the Reapers, damn the consequences. My paragon "omg we have to save EVERYONE!" Shep probably wouldn't like any of the choices, so I understand how it can be out of character for her.
Each ending seemed like you were imposing some god like will on people. And why? Because some godchild who's logic was entirely wrong.
Ghostkid:"Synthetics and humans can't co-exist and -"
Shepard: "But... the geth and quarian"
Ghostkid: "AND AS I WAS SAYING, you'd destroy all life so you have to - "
Ghostkid: "But the Geth are nice and EDI is - "
Ghostkid "AND SO YOU HAVE TO PICK A COLOR..."
Yes, the Godkid's logic was totally wrong, but to me, it was a programming constraint. I mean, it had to be some sort of VI or AI itself, no? It cannot and will not think of truly novel ideas until it is fed to it, possibly even hard-wired, as the choices were via the Crucible. It tells you to choose between 3 sucky choices because it is not programmed to know anything else. Yes, my paragon Shep would probably have wanted to talk Godkid's ear off and convince it to call off the Reapers without color-coded explosions instead. And maybe my renegade Shep would want to tell the Godkid to fuck it and just take a chance with the combined fleets. But that's not what Godkid was programmed to do--it was probably only there to keep watch over the Citadel species and bring in the Reaper armada once the species got to dicking around with AI. The Crucible changed things a little, but the Catalyst is still constrained by its programming.
Now, before you say it doesn't make sense, even EDI and the Geth are bound by their programming constraints. You can change EDI's personality based on how Shep answers her questions, but even so, she mentions many times that she is still bound by her programming. An advanced VI/AI who has been stuck in the same mindset, and who has seen the same thing happen over and over, for millions of years would be even more bound by said programming, and therefore harder to convince.
That is my main gripe. Throw out self determination, throw out Anderson's "There is always another way...!", throw out Shepard's indomitable will and never say die attitude. Instead, the ending shows a nihilistic view that says, "Yeah... in the end, you don't really have a choice about what happens in the universe beside the smallest details."
But mostly, I hate how Mass Effect's main theme of "choice and self-determination" - which was repeated over and over by both the story, characters, and Bioware team members - was suddenly trampled on. I could not believe my Shepard, who would overcome impossible odds, who could unite people, who had stood against the tide in every situation would suddenly say, "okay godchild, I accept your logic. I will now make a forced choice." Even more horrible is the few choices you do have ALSO contradict the themes of self-determination. The "green" end is the worst offender - and it is the one that is supposed to be the "best" ending and is the hardest to get.
Sorry hime, but I can't stand it. I hate seeing my favorite video game series ever end horribly, so I can't help but be upset, even if it makes me look like I'm nerd raging.
Yes, we love Shep's indomitable will no matter what. But to me the whole of Mass Effect was less about that and more about about Shepard's willingness to make the difficult choices
out of what was available and taking chances. It is still self-determination, but throughout each game your choices are limited by history--both yours and the galaxy's. I mean, the whole series itself tended towards just 2 or 3 choices for each event (paragon, renegade, and neutral IF there was one), right? And sometimes, even if you think that isn't what YOUR Shep would do you have to make a choice anyway. So to me, the ending was just another extension of that. Shepard has been making sucky choices all they way through each game. In ME1, isn't it illogical that you can go back to save Kirrahe's group, but you still have to let Ashley/Kaidan die? Can't you at least choose to sacrifice Kirrahe for Ash/Kaidan instead of sacrificing them WITH your teammate? In ME2, why are the only choices destroy or send to Cerberus? Where is the "send to Alliance/Council" option? In ME3 you have to screw over a lot of people--the Salarians to get the Krogan, the Geth to get the Quarians (if you don't have enough points) or vice versa. Sometimes you win and get them both. A lot of the times, you don't and somebody dies. But even if it sucks, Shepard makes the best out of the limited choices given anyway.
Yes the whole series gives you a lot of choices, and we can see how it affects everything on a personal level throughout the entire game. However, those choices ARE tiny details compared to the history of the whole galaxy and the cycle that has lasted for millions of years, and yes, that is the whole--albeit disappointing to many--point. Shepard is, after all, only one person. There's just something very poetic about that and I was glad that it wasn't all "rah rah the day is saved." I was disappointed at the implementation, but goddamit, I
like my space operas tragic.
I do agree that the "green" ending made no sense though, although like I mentioned, I was expecting space magic to a point. Maybe it would be better if that was the "fuck it, let's take a chance with the fleets; everyone gets destroyed, and the cycle continues" ending instead.
I also get annoyed thinking about how
Joker just left me, that my crew just left me... somehow (did Joker stop by and pick them up before going to "Eden"?), that none of the War Assets showed up, that EDI dies in the red ending when she isn't even a synthetic (she is only software, if she blows up them so should all metal computery things), and the huge plot hole of what the heck is going to happen to the stranded flotilla, Turians and krogans!? They can't even eat human food - I HEARD THAT LIKE 50 HUNDRED TIMES DURING THE GAME!!
Even with the red ending - the one I assume you got - I am left wondering, "what the hell joker? Garrus? You just left me here!? Not cool guys..."
Aaaand, the ending animations was why I said I didn't like the lazy implementation/animation. I can understand why Joker would try to leave. The Citadel blew up, with Shep presumably on it and dead, and between checking if Shepard is alive or trying to outrun the explosion to save the ENTIRE REST OF THE CREW, Joker would probably pick the rest of 'em, you know? I can't understand how your teammates suddenly got on the ship either--I think I would have been better if Bioware put the
dying scene instead for more bawling my eyes out factor... as if I didn't do that enough already. The Geth/EDI dying doesn't bother me--both of them are a full-fledged AI with Reaper code (EDI incorporates the Reaper IFF, remember?), so it is understandable that if the red explosion destroys anything Reaper-y, then they'd get caught in it too. It's just the, to use HokutoCorpse's term,
Skittles part that bothers me. It's lazy that they just reused almost everything instead of creating whole new animations for each end, but not necessarily bad in the way that most people are complaining about.
Like I said, I can understand why people are majorly upset/disappointed and think it sucked, and even I understand the outcry, even if I don't agree that it was THAT bad. But the levels of nerd rage it's getting--people bombing review scores, even complaining to the BBB and FTC!--is, IMO, wholly unwarranted. I guess it all boils down to whether you can make sense of it with your head-canon or not, and whether you like tragic open ended things or not. I can, and I do, but I can understand why others hate it.