NeoStriker wrote...
But...Metal Gear Solid...was never always about just the action...
Not just that, mate. Metal Gear Solid was one of the few series that was
against reveling in violence. In no game was there ever a moment where the protagonist enjoyed killing.
Unless you listen to Liquid, but he's a D-Bag anyway, so-
Seriously, though. This game should just be something else entirely. For it to have "Metal Gear" attached to it is confusing because of the theme, which is literally "Let's have fun slicing people alive".
What's rage-inducing about all this is it's RAIDEN! Raiden is probably the biggest example of the horrors of war and mass murder. His whole tortured existence is a testament to the realities of war, and later on his transformation symbolizes his desperate struggle to at least break
someone free of the cycle of meaningless bloodshed brought on by the old feud between Zero and Big Boss.
I mean... Did they even read his wikipedia page? I only ask because I severely doubt anyone at Platinum Games gave enough of a crap to really get to know the character or even play MGS2.
Metal Gear was always about the story, its just that it had a brain behind it that knew how to balance the plot with the action out. Yes, the tech got pretty outlandish and yes, there were a number of odd or goofy moments. BUT! Metal Gear is a
character driven story, and if there's one thing Kojima and his cronies knew best, it was how to create believable characters we could grow attached to and develop them like human beings.
Meryl and Snake's bathroom conversation in MGS1
Snake and Otacon's handshake in MGS2
Jack and Rose's major revealing moment in MGS2
The tension and relationship between Eva and Snake in MGS3
The death of the Boss in MGS3
Cyborg Raiden's reveal in MGS4
Snake's age and his coming to terms with his own mortality in MGS4
And, of course, the ending of the whole Metal Gear Solid Series
That's just to name a few!
Every moment, both nuanced and explosive moments alike, resonate in the MGS fanbase. The characters were written so well you could even say they took on a life of their own all the way until the end. This is what Metal Gear Solid was about. Beneath the conspiracy, beneath the giant robots, beneath the deus ex machinas and technobabble, the story was really about the characters and how each of their lives are affected by war...and their struggle to break free from it.
Then comes along Platinum Games, saying: "Fuck that! Look at how Raiden throws a robot and slices up that guy! Fuckin' cool, right?"
WRONG! It's not cool. It's missing the whole fucking point of the series and a horrible attempt at ruining one of the most complex characters of the entire story!
If you lot love action, then fine. Enjoy. I won't judge. I really dig Devil May Cry and the story there (aside from 3) is pretty...well, it takes second billing to the badass action. However, before you call those who feel the same as me sticks in the mud, just first try to understand what's really at play here, what's really being taken away and trampled on with this game.