Rbz wrote...
This is the definitive list of weapon tiers for the 3DS version of MH3U based on the demo:
Well, in the end it still depends on your skill and needs. So Every weapon falls into this "If you know how to use it right, it's godly tier"
For example
-You classified the Bowgun as Weak, but that's probably because you're not using the right ammo accompanied with the right armor skills. Bowguns is a high skill weapon and it has high cost usage as you need to craft/buy ammo constantly.
Example why it's Badass:
-One of my friend solo'd to unlock the G-rank (hard difficulty) with only a Heavy bowgun
-A team of 4 people can stagger lock a monster and kill it in under 2 minutes
-Gunlance and Lances are Turtling weapons, You're expected to use the shield more, that's why the only dodge they have is the backstep. The backstep is used more as a combo cancel for advanced users. Then there's a reason why it has a big shield. They're commonly used as defensive fighting. And with the right armor skills you can almost block any attack and counter immediately. Also the Counter from a Lance, and the Wyvern Fire from the Gunlance deals great damage.
-Bows, once again is a high skill weapon, their main difference to the bowgun is they have unlimited ammo. Also it's more of a Status inflicter, So if you're not playing with Status ailment Coatings (Poison/Paralyze/Sleep/Exhaust) it kinda loses it's reason.
Fun Fact, one the most OP weapons is a bow.
-Hunting Horn, the buffers of monster hunter, they play like the hammer but only faster and has a longer distance but not as strong as the Hammer. Users of these weapons has to constantly use melodies to utilize it's potential. They have to remember all the melodies for a weapon. Melodies range from the usual Attack/Defense Up, Health Recovery to giving earplugs (Immune to the roars) and Negate Stamina Use.
Oh yeah, MH3U is on discount for $19.99 in the E-shop until February 3rd.