Nice Guide for the Demo if you're interested
http://www.ign.com/blogs/dannyboy-uther/2013/02/22/monster-hunter-3-ultimate-basicsdemo-guide/
Rbz wrote...
Kaimax wrote...
armor skills
What's this about turtle powers? Demo doesn't allow customization.
Armor Skills, are skills fixed into one armor, each armor has different armor skills and skill points fixed to it. These are Passives Skills that can buff or debuff depending on the total of points. For example The Dual Sword Set armor for the demo is the Gobul Armor. It has these skills:
-Expert = 12 points = Critical Eye +1 (Raises Affinity/Critical chances)
-Swimming = 10 Points = Olympic Swimmer (Faster Swimming)
-Eating = 10 Points = Speed Eating +1 (Increase consumption speed)
-Recovery Speed = -10Points = Recovery Speed -1 (Slows Natural Recovery)
As you can see having a positive value means you get a buff, while a negative value will make it a debuff instead. But Usually you need 10 points to activate it. In Case of tje Expert Skill, in the full game you can increase it to 20 Points to get Critical Eye+3 for a 30% increase in critical.
In the full game some armors will have Gem Sockets. These Gem are used to raise/decrease the skill points, so to remove that debuff you just simply need to add a gem with Rec. Speed +1, by making it a -9 the debuff will not activate.
When you're experienced enough, you can mix and match armors for the armor skills you want to optimize.
The great sword and lances came with fat fuck armor that made maneuvering more tedious than actual combat.
The size of the armor itself does not affect any movement of the player, if you feel it's "slow" that's mostly affected by the weapon. Only Skills will affect movement, there are skills that adds the invulnerability time on the dodge rolls and there's one that adds it's distance.
The hard is against Plesioth. The demo is 20 minutes and I could swear this shit was rigged. Plesioth won't die and does nothing but fin slap when I'm next to him. Is sword and shield just the wrong type for this fuck?
Yes, some weapon types are more suitable for different kind of a monsters. But mostly follow the same strategy. If the plesioth is on land, wail on it's legs until it falls. If it's underwater, you just need to get used to water combat and aim at it's main body and head. 20 minutes is pretty hard for a total newbie, but don't worry ,like I said previously in the full game most fights have a 50 minute time limit.
What annoys me about combat is the inability to change direction mid combo. The maneuverability of S&S and DS is what makes them master race. They have quick hits, which allows dodging almost whenever.
Each weapons has it's pro and cons. SnS and DS are combo focused so they can easily change mid combo but both have shitty raw damage compared to the heavier and slower Weapons which has the higher damage per hit.
So it's Quality Vs Quantity, DPS vs Large Damage, 10 Hits with the DS Vs 3 hits for the Great Sword.