Left 4 Dead: 9/10
This game has been with me since the demo came out. After a couple months of release, I bought the hard copy and never looked back. In essence, this was the game I was searching for that appealed to my likes of zombie-apocalypse, FPS, and heavy orientation on teamwork. It was THE survival zombie game, and not some conspiracy driven crap that the Resident Evil series tout that keeps spawning more and more sequels with no answer to the outbreak of the T-virus and its legacy. (Don’t get me wrong, RE is good, but not what I was looking for in a survival zombie game.)
Graphics: 8/10
Sure, L4D might not be as new or shiny or GPU-intensive as some of the other games out there, but that’s because it’s still based off the Valve engine that has spawned so many winning game series like Half-life and Portal. However, what L4D lacks in superior graphics quality, it makes it up in its really well-made and attentive settings. The dark ambient setting varies from night (No Mercy, Crash Course, Death Toll) to dusk (Dead Air) to dawn (Blood Harvest). From deserted cities filled with the undead to hospitals to small towns to airports to abandoned woods and farmhouses, to the saferooms filled with previous survivor graffiti that builds more to the scary and dark setting that makes it seem more real. The character designs are well done as the main characters are easily identifiable: Bill, an experienced Vietnam War veteran, Francis, a rough tough biker, Zoey, the college girl, and Louis, an office worker. The details paid to the creation of the zombies and the special infected are also really well done. All in all, L4D really drives the point home that, “Damn, this is the zombie apocalypse.” Plus, the intro CG movie really whets the appetite for zombie killing.
Sound: 9/10
No war music, no fanfare, none of that. Eerie music, scary music, heart-pounding music, or no music at all, L4D sounds are something to behold. Notable examples are the witch’s music, which signify that a witch is nearby, letting the survivors know of the gravity of the situation. Then there’s the drum roll and heart-pounding music that signifies a horde of zombies is coming. Then there’s the sound effects and voice-acting. If anything, the principle thing that makes L4D so unique in terms of sound is its thousands of quotes that have been recorded for the survivors. Survivors have their action voices and their situational voices (accessed by z and x buttons), but the AI director that directs the game makes it so that the survivor interactions are always somewhat different. One quote might prompt another survivor to speak, which might prompt another survivor to say something else. The voice-acting is superb, and much care was spent in creating the sound effects.
Story: 9/10
Some people say that L4D’s shortcoming is its lack of a cohesive storyline that culminates in some sort of boss battle or goal accomplishment. I say the opposite. L4D is set up almost akin to Romero’s zombie movies that have survivors group together and end up planning to go somewhere safe. No explanation is given as to the zombie outbreak, and none is needed. Resident Evil took the origins of the zombie outbreak and simply made it way too complicated. What L4D does is to take elements from those zombie movies and put it into game format. Survivors start at point A and need to get to point B, C, D, and E to get to the rescue vehicle to find a safe haven. Along the way, the map settings of whatever campaign adds to the dangerous trek through its details to the desolation of the land to the graffiti left behind by other survivors that give a clue what happened and other opinions. This game isn’t about why; rather it’s all about immersing yourself in the present. Back-stories of the characters are given through their interactions, and frankly, that’s all that’s needed in a zombie-survival game.
Gameplay: 10/10
L4D operates as a first-person shooter game that’s all based on cooperative effort through multiplayer. Both Valve and Steam make it so that L4D is always up and running through their servers and software. As a FPS, L4D forces you to work together with 3 other survivors (bots or human-controlled) to survive and reach from point A to B. L4D makes it so that survivors MUST work together or be destroyed. Besides having your wandering zombies, you can get swarmed by a horde of zombies where sticking together and fighting the horde off is key to survival. The special infected also force survivors to work together. If a hunter pounces a survivor or a smoker grabs a survivor, only another teammate can set you free from their infected embrace. If you are incapacitated on the ground, only another survivor can pick you up to revive you. Also, taking down the Tank (think of the Hulk, but not green and not friendly) requires massive firepower from everyone to bring him down fast before he can decimate the team, especially on higher difficulties.
The survivors are equipped with 5 slots for equipment, 1 for their main weapon (separated into tier 1 and tier 2), the 2nd one for their single or dual M1911 pistol that has infinite ammo but not automatic, the 3rd slot for a grenade (either the molotov or pipe bomb), the 4th slot for the health kit (restores 80% of health), and 5th slot for the pills for temporary 50 health. Tier 1 weapons are separated into the pump-shotgun and the uzi, whereas the tier 2 weapons are stronger and have better abilities than tier 1 weapons such as the semi-automatic shotgun, M-16 fully auto assault rifle, and the semi-auto hunting rifle that has a zoom feature for sniping. While small variety of arms, it’s all one needs in a zombie apocalypse.
L4D features a couple of gameplay modes as well: single-player, co-op, versus, and survival. Single-player and co-op are simply humans controlling humans to complete a campaign/map. Survival makes it so that you are constantly horded and rushed and attacked by many zombies and special infected, and by working together, one can survive well past the 10 minute mark for the gold achievement and beyond. (Point is that you will die eventually) The other interesting game mode is versus, where players get to control the special Infected (hunter, smoker, boomer, and tank) and try to take out the other team of human-controlled survivors, and vice versa. It makes for highly competitive gaming experience as the objective is to win besides surviving. This adds a huge dimension to the zombie-survival where people can enjoy the many types of gameplay that L4D offers.
One criticism of L4D is its small package of 4 major campaigns (5 levels each) and a fifth campaign of 2 levels. While I agree it isn’t much, the AI director built into the game takes care of that. Basically, the AI director places items, zombie placement, and changes character placement depending on the difficulty setting of the game and how the survivors are doing. If the survivors are low on health, the AI director might spawn some pills and/or health packs. The AI director might spawn many zombies in one sitting and have no zombies in the next setting, except maybe a witch or tank might be spawned. In short, the AI director makes it so that the gaming experience isn’t always the same every time, allowing for high replayability – L4D’s greatest facet.