yummines wrote...
セナリオ wrote...
yummines wrote...
While Smash Bros being competitive is good and all, remember that the game itself was not meant to be a competitive fighter, like Street Fighter 3 or King of Fighters. The whole point was the frantic 4 player madness (which is why there is items in the first place). After all, I highly doubt anybody tried to play Power Stone competitively...
Obviously, game balance is important. Having certain characters being too good in general ruins everyone's experience, so there should be competitive balance. But complaining about there not being enough competitive modes I think is acting a little entitled. The whole reason the new mode is even in there is a in-joke between smash fans of "1v1, no items, final destination" which is used so commonly in tournaments.
Just because Sakurai doesn't cater to the competitive scene doesn't mean he hates them. It if anything is more of an indifference because people who get too caught up in the competitive part of video games become the "stop having fun" guys. I mean I have heard many a nerd talk about tiers of characters and it kind of annoys me. Smash Bros isn't a fighting game at heart, it's a party game.
Just because the game didn't start out as a competitive game doesn't mean it isn't allowed to be played that way. Look at Pokemon, you were supposed to level up your pokemon and get to a high level to beat your opponent. Then people discovered IV's and EV training as well as formulating strategies. Now the game has tournaments and a pretty healthy online community. Same goes for most other games, most shooter games are party games but they have a competitive scene.
We aren't asking for competitive modes. Nobody ever said that. We actually DO NOT care about competitive modes because they often miss the point of competitive. We ask for depth to the game, so that you can learn to be better at it and win vs. somebody purely based on skill. It isn't entitlement, if the game doesn't really allow us to play the way we want...we just go back to melee because it worked perfectly fine during Brawl's era. We would like it to have these elements, but if it doesn't we probably will stop playing it within a month.
1v1 and no items is true because it reduces randomness, but Fox only and final destination only can't be farther from the truth for the competitive scene. In fact, Battlefield is a more neutral stage. More often than not, stages with platforms are played MORE than Final Destination. And there are good reasons for this because characters like Falco wreck on FD. Fox only is simply untrue since most players play characters other than Fox. Fox may be the "top tier" character, but he takes so much effort to play that you would need to be a robot playing frame by frame to make full use of him. There are a lot more Falco players, Marth, Captain Falcon, Shiek, and Jigglypuff players out there. With a few Peach players.
And we don't say stop having fun. We have NEVER told people to stop playing if they don't play competitive. Where do you think new pros come from? They were casual once. Using your definition of fun to determine what is fun FOR US is the real problem here. We have fun competing and getting better at a game. You have fun with all items and four players, which we also do sometimes just for kicks.
It is people like you who can't accept that a game can be played by people who aren't like you that ruin it more than any tier list. Tier lists are more of suggestions on what can possibly be done with characters. It doesn't mean you HAVE to play top tier to do well. Ganondorf is definitively mid tier but can pack quite a punch.
I ask again, What is the problem with giving us THE OPTION to play as we want? We don't associate with you, you don't associate with us. We play the way we want and you play the way you want.
It is surprising that all of the proponents of "Fun" or "Party game" like to superimpose their version of fun on everybody and not consider that other people are different. That your way is not the only way. Competitive players play the way they want with rules, you don't have to follow them. And if you don't follow them, it can appeal to both groups.
*groan*
Look, I don't have a problem with competitive playing of Smash Bros. I'm not saying competitive players are all stop having fun guys either, I've played at a few smash bros tournaments. I used to play 1 v 1 against my brother, as well as my friends and I having tournaments between each other every once in a while. Nobody is insisting that 1 v 1 is the "wrong" way to play, it's just not what the game is specifically designed around.
The problem is what exactly you're asking for when you're talking about a competitive game. You're accusing me of saying the game should only be played a certain way, but you said it yourself that if the game isn't "competitive" enough you're just going back to Melee.
Even if you insist you aren't a "stop having fun guys" don't try to imply that those people don't exist in the smash community. Because in any kind of competitive game, those people exist. Be it counter-strike or league of legends, overzealous people who complain about how they changed it now it sucks will be there.
Be very careful with what you exactly mean by competitive. Do you mean having advanced moves, like L-Canceling or Wave-Dashing? Or make it so the game is quicker as to require better reflexes and require more practice? Or just the game generally having a higher skill ceiling?
Look, I understand that you're passionate about smash bros and its competitive scene. But don't be blowing up on me because I said smash bros is a party game.
You do say the game should be played a certain way. You literally say it is a party game meant to be played by 4 players with items and no other way. There is nothing wrong with that but again, we want the option to play like we did in smash 64 and Melee. Me going back to Melee is not the same as saying the game should be played a certain way. It means that I am simply putting the new game down sooner to play the older game.
I don't think I need to be careful with what I mean by competitive. It is fairly straightforward. The game has to have depth, actual combos, and no random elements.
Wavedashing and L canceling gave you options, but they were far from the only important elements. L canceling could be replaced by lowered landing lag across the board because it doesn't give you any interesting choices of "Should I L cancel?" Because the answer is Yes. Wavedashing is really cool and part of the physics of the game. It adds some options for defense and a TON for offense. It is a shame it is gone but a replacement could be faster dodge rolls (although this isn't exactly perfect).
What is also important is Hitstun, grab mechanics, ledge mechanics, and so on. In Melee, pretty much all grabs when used threw you into the air so you could use Directional Influence to try and avoid your opponent. To regrab you, the opponent had to read where you were going to go and grab you midair before you touched the ground to roll away. This is how grabs should be as it is VERY balanced. There was only one grab infinite in wobbling and the rest of the chain grabs were done purely out of skill. Funnily enough, Fox and Falco were super easy to chaingrab because of their fall speed. Look at brawl and you have stupid grabs that chain into each other because they always throw the opponent the same way. Falco's forward throw, Marth's grab release(which shouldn't exist), ect. Sure, you can wiggle out of them but the fact that they exist in the first place is just stupid.
Ledge mechanics sadly don't look to be all too good in the next game. Hitting the edge of the ledge automatically if you are even close to it(regardless of the direction you are facing) makes for bad gameplay. It means that you have few offensive options to stop your opponent from getting on the ledge. If the defending player misses the ledge? Hit them with a smash or attack. Taking up the ledge yourself was only one way that was both risky and didn't work very well sometimes. This also means that moves like Mario's cape are pretty meaningless because he would usually use it to turn around his opponent and let them fall to their doom. Now it is a terrible anti projectile move.
There are a lot more things to consider, but generally depth is the key. You have a set group of choices you as a player can do for offense. The enemy has a set amount of things for defense, but their options don't outweigh offensive options. You make interesting and thought out decisions on your next move and what moves you throw out.
There are a lot more things to go over. Like how L canceling and Wavedashing are indeed intended mechanics. One due to it's presence in previous games and the other because it is part of the physics of the game. And of course jump canceling being very very useful for making the game play faster.
Also, I have never met anybody in the smash community who told people to "stop having fun". They may favor a way to play, but they don't tell other people to play in a way they don't want to. The only exception to this might be playing with friends, but friends usually end up in all the same group. If one is a melee player, and the others aren't into smash then they will likely start getting into melee(and vice versa).
Also yes, Devil May Cry combos, Blazblue Combos, Street fighter combos, and Ultimate marvel vs capcom 3 combos didn't intend to be there. So intent of what somebody made something to be really doesn't matter. It doesn't matter that I can jump cancel Yamato strikes into beowulf/gilgamesh kick then prop and gunslinger -> million stab, or use Hazama for insane amounts of damage that wasn't originally intended by j.C spamming, or even do loops and infinites with Doom/Zero/Vergil or use unblockable setups. What matters is how it is in the end because of what people make from it.
P.S. Most people don't choose their character solely based on tier lists. They play what they like. It just so happens that characters like Marth, Falco, Shiek, Fox, Jigglpuff, Peach, and Captain falcon pretty much cover most of the bases for what people like out of characters. Also, it is NOT minor things that are being left out. All of the things are pretty major and have been in every game since 64 until Brawl.
Nintendo did it before without online, I fail to see how that is relevant for cutting them some slack in this area. They are a big game company and smash bros is one of their best franchises, I would expect nothing less than "Great for Everyone" from it. Seeing as that was the case in previous games, it had enough for competition and casual stuff. I love Nintendo stuff, but generally I don't like seeing fighting games I like being played for maybe a month or less then put down because it just isn't interesting anymore. I would be willing to cut them some slack on lesser known franchises like Tomodachi Life in the west. But not Smash Bros.