sakabato24 wrote...
Sakurai unfortunately doesn't want to cater to the competitive players, and create a game that's more suitable for casuals, so this is what we get. I understand why a lot of the competitive Melee players get butt-hurt, but they've got to understand that unfortunately Sakurai is again, making it more suitable for casuals.
I don't understand this mentality. It's not impossible to make a decently balanced game with a high skill ceiling that doesn't isolate casuals. I don't remember people being turned off by Melee when it came out, even as most things in the meta game became established, only a few people had a problem with is and that's because they're under the impression that things like L-cancelling is a glitch even though it was fully intended to be in the game. I know he can't take in every idea that's thrown at him, but his "If you're not a chef you can't criticize food" mentality is not only insulting, but dumb.
I think the people who made the tiers were a bit too hasty since the game isn't out yet but noticing that a lot of mechanics didn't return is a tinge bit disappointing, this coming from a guy who has never played in a tournament and just appreciates the "Sandbox" elements of the game.
People will still have fun with this even if it's not as complex as a certain other title, even those who like playing with a higher skill ceiling will more than likely play it, it's just frustrating to know that the game is a couple of tweaks from isolating less people.