Yeah I figured its just they are some of the same questions I asked like the magic circuits you have to dump ranks into them last I was told
Alite.
*Shrug* Sorrow's cool.
I really need to finish up the guide and finish up cataloging the perks/flaws.
1. Did I exclude telekinesis and pyrokinesis? Okay, yes. The thing with Mages, last I read, was that they simply replicate what can naturally happen. It's highly advanced science basically, but runs on prana. Telekinesis/Pyrokinesis aren't really spells. Hm. Do you all want to play mutants now? Huh. I definitely would. I think I'll add it to "Roll-related", because pyrokinesis and telekinesis have their own rolls. It's like another Skill. Fresh Gear also needs to be included there, sorry about that.
4. Yep. Those cost points.
Woopsie daisy. Yep, you're right, IIRC. IIRC, it's more of an esper ability than a mage one. And well, why not? Variety is the spice of life.
Anyways, I'll let you know if I find anything else interesting. Glad I was able to be of some use.
4. Alright.
EDIT: :(