The Randomness wrote...
SneeakyAsian wrote...
The Randomness wrote...
It sounds good since it allows players to join in without having to worry for the other.
[color=#993300]Well that's one thing done. Anything you'd like to see in it?
What kind of battle system is it?
[color=#993300]We haven't actually decided yet, but I know it's going to be stat-based. Each character will have their own spread of stats. The idea is that we choose a certain number of characters to fight for/with a leader character, which is basically you. Beginning with a. Couple base classes, you can grow and change the leader, sort of like an RPG. Each character will get a skill (or not if the character has high stats, for balancing reasons). The leader does as well, but also gets a "leader skill" That serves as a buff for the entire team, I.e. 2X speed stat for the entire team.