nacho wrote...
terms like spacing, crossups, option selects and framedata shouldn't be new to you when you played guilty (or any fighter, really.), lol.
don't try to leap too far and aim for basic character understanding first before worrying about advanced setups, framedata and the like.
and get rid of that "projectile spammers are lame" mindset cause that heavily conflicts with the character understanding part.
and pads are fine imo - whatever works.
Well the frame data in GG isn't really that important since you simply don't have enough time to think about that in a fight.
About projectiles - it's not really a problem it's just that projectile spam feels like a cheap way to win.
As for gamepad. I don't use my Dualshock 3 since it has bad D-Pad *bad for a fighting game that is* I use this
It has better D-Pad. *I don't use analog sticks*
P.S. Only 3 trials left until i finished Juri's challenges. Those are hard as f**k, not because it's hard to input the combination but, because it's hard to not forget what to push and do everything with the right timing......