Chlor wrote...
It can, but not wirelessly and not as smoothly as I would be able to do it with a joint-multimedia hub. For example, my TV has two HDMI outputs and my desktop has one HDMI and one Display Port for as HD input/output. This means I either have to change my cables or go buy an adapter if I want to have both my HD comp monitor and my TV plugged in at the same time, and I can't use my regular dual-monitor setup either way.
A Boxee-box can wirelessly stream HD from my network HDD or computer to my TV without the need of cables. The same goes for audio, since the audio from my desktop to my TV is run through HDMI via my amplifier I have to swap between my desktop-speakers and my HiFi-system.
Now, I wouldn't go out and spend half a fortune on setting this system up, because, it's not
that big a deal, but that doesn't mean I would actively avoid a simple way to do it when I see no problem with it. Not to mention if that voice-command system works as smoothly as it did during the presentation, bring it on.
http://www.amazon.com/HDMI-Splitter-Premium-Cable/dp/B000FMJLQC
Dunno how the you can afford a $600 box but not this... Maybe I am counting the numbers backwards but I would have thought the box would be the "half a fortune".
Chlor wrote...
Daily check ins are still just speculation, but you'll have to be online from time to time. For someone like me, with a constant and functioning connection that I wouldn't turn off anyway having to be online once in a while is a piss in the ocean, my other devices updates on a regular basis, why wouldn't my consoles do the same?
Good for "you", not everyone can have that kind of connection or guarantee too. If they lose they're connection the box becomes useless. At least the Xbox 360 still plays games offline.
Chlor wrote...
I don't really get the "asking permission" and "strict restrictions" parts, as I don't see where either comes into place. I have to log into my steam account, and my Xbox live account, and my PS3-profile etc to use my games anyway, so what's the difference?
"Asking permission" - Games are locked unless you prove you own the game.
"Strict restriction" - Xbox Live already cuts out half the game, this is the full game now.
I connected my 360 to live last month for some random reason but before that it was some time last year. PS3, when I play on my brothers (rare that I do) I am never online. Steam, you can download a crack, instant steam bypass. Don't act like the Xbox 1 online requirement is the same as the predecessors, only thing similar is Sim City, and everyone knows that was the problem, Microsoft didn't learn a damn thing looking at their failure.
Chlor wrote...
I also want to know more about that cloud-power thingymajig they were talking about, putting processing power and render features in the cloud is fairly revolutionary and damn impressive if they do it right. THAT would however require a constant connection while playing a game that utilizes it.
As far as cloud is going, Sony is doing it as well, in a much better way too.
Chlor wrote...
True, but Microsoft obviously choose a more digitally present userbase. The Xbox One is obviously meant to be a multimedia machine rather than a pure gaming console and that means re-calibrating the target audiences. This will obviously scare of a lot of "gamers", but they probably count on that it will appeal to the larger masses. There is logic in that, they are, like Nintendo did with the Wii, trying to reach out en-masse. A lot of people would probably be happy to have a multimedia top that did all the jazz that most people have numerous devices to do.
This obviously means it will relate more to the casual crowd, which I suppose I count myself into.
OH! Like when Nintendo widen their audience... Wait... They tried to target casual gamers and drove away serious gamers. Surprisingly they won last time around, but those consumers were not as blindly loyal this time around.
http://bgr.com/2013/05/21/nintendo-wii-u-sales-analysis/
http://wiiudaily.com/2013/04/the-state-of-wii-u-sales/
Now why ever would they want to switch to a new system trying to reproduce the same results of the thing they are abandoning? Serious gamers left Nintendo for Microsoft and Sony for the same reason you just listed. (And for Nintendo, you only had to pay for the machine and the games, once.)
Side note, the first link mentioning that Sony can afford a price cut on the US release of the machine to undercut Microsoft gives Sony even more of an edge.
Chlor wrote...
It seems to lean towards that you won't have to be online to play offline on the X1 either. Most likely you'll have to be synced, and this is probably where the "daily check-in" enters the picture. You'll have to be synced for everything to work, and thus you'll have to have a somewhat persistent connection.
"Seems to lean" how? You sure your not just hearing what you want to hear? Because everyone else is interpreting "connected before you can start the game", and Microsoft isn't saying "Your wrong".