Who is in your avi? wrote...
You used too many nicknames for me, BiBi! Pick only one that you think is the most suitable for me.
Variety is the flavor of life.
OJ wrote...
I don't mind with such stories as long as it also explains why one is able to become stronger, not with time-skip bullcrap or whatsoever. Still, I tend to avoid the ones about having more friends <=> Becomes stronger, which seems to be one of most shonen's main selling factors.
Good thing Gintama and Fight Ippo aren't
really like that.
What do you think of generic training for an explanation of growth then?
Evidenced by anime/manga list in sig, I don't have experience with too many of that style of shounen.
Orange Juice wrote...
No offense intended, but Imizu's stories are always shallow. As entertaining [size=10](which I actually don't enjoy in the slightest)[/h] as it might be, it still wouldn't leave any impression in me. Perhaps the artist only wanted to emphasize how good his/her art-style is? Oh, but then again, his/her style doesn't sync well with Toho's from my perspective, despite of the higher-than-standard quality that is; it's just like using a nuclear to get rid of a cockroach.
You sound like you only like serious styled Touhou fanworks.
OJ wrote...
Yep, I was trying to play Katawa Shoujo => Dropped it because I had no time to play games back then => Still couldn't pick it up in the next holiday. Perhaps it will forever be listed in my backlog.
Katawa Shoujo: All routes triggered and have save points. Just a matter of going through them (eventually). That one may always be in my backlog as well until I'm really scraping the bottom of the barrel.
OJ wrote...
Overall, Kanon is superior than AIR, though it's more like in a sense that the former is newer and more
modern than the latter.
Kanon left a deep impression in me because it was my first anime (excluding Doraemon and Cardcaptor Sakura), yet is still able to entertain me despite of my more-than-7-years-without-watching-any-anime (CCS finished airing in my local TV channel). On the other hand, Air, while it might be not as beautiful, graphic-wise, it managed to offer a different approaching of love and drama. In case you don't know, I normally don't like those two genres; it's very rare for me to like something which has both.
Since you don't like either genre they really must be something else.
OJ wrote...
You still have yet to touch After Story??
The game yes. Got as far as the fake-bad-end-go-and-play-it-again. The anime I finished over the weekend.
On Ushio and the ending:
That ending was a bit of a surprise from what I was expecting. It wasn't until episode 20 or 21 did I realize Ushio looked like a big version of the girl in the Illusionary World. At that point the sense in that whole parallel universe became clear. I don't find what happened to her tragic unless Tomoya's (huge) vision during Nagisa's delivery actually happened. That said, Ushio is head and shoulders stronger than Tomoya. Akio and Sanae are arguably the best characters and in-dream/vision grandparents in the series.
On the whole ending, there were a couple times when a no-nonsense line of thinking would have lead to an entirely different story. It felt a bit cut short because once Nagisa is shown to be alive everything else is music video-ed through.
Onto more Touhou things:
Has anyone tried TSA on lunatic? I tried against Reimu and she could barely touch me. In fact she barely even shot at me. Using Flan powered up with spirit orbs. Was this just a random thing or is the CPU strategy so much different on lunatic? On easy and normal the CPU shoots quite often but Reimu-lunatic barely took a shot.