Kaimax wrote...
Zolnir wrote...
Hey, haven't seen you in a while! Branded Azel did fall into my attention; I just wasn't sure from the few images it sported if it was what I wanted. Maybe I'll download it and give it a look.
I'm so sad there aren't much VNs to play. I'm also sad Rance 10 won't be coming out anytime soon, also it's probably not going to be SLG looking at the screenshots. VNs also seem to be a dying art in terms of creativity these days, sigh. >_>
I'm always here, just didn't feel like posting much. Even in the FGO thread, it just feels like we're the only 3 people left in there with LordSparda (I now post more in Gamefaqs NA Iphone board).
Yeah not really interested with this years current release of VNs. VNs that have gameplay like Rance is getting scarce every year. Heck, VNs with SLG elements is now really rare, it's so rare that I resort to searching for those cheap doujin games to play just to scratch the itch. Beelzebub's "Spotlight Cinderella", Beelzebub's "Jitaku Keiibin", "UrareTown" by GameColon and the always updating "Live with a Slave"
Personally, Utawarerumono 2 was the latest I dive in to (Got Uta 3 and Steins;Gate Zero on the Ps4, but I haven't started playing those 2)
There wasn't really much to post. There is Discord to make random comments these days, lol.
That genre of VN is dying because it's getting less and less profitable to do so (if it's even profitable) I guess. I randomly checked the cost to make Kira Kira by Overdrive, and it apparently took $460,000 to produce. That game was made like, 7 or 8 years ago? Holy shit man, if a game that doesn't have gameplay can take that much to make I can't imagine sinking the cost of one with gameplay.
The Letter is the only Western visual novel I know of this year that can outmatch a quality Japanese VN. Everything else out there are either not up to par or are split into several parts that kill your interest by the time you come back to it. Sigh.
Eushelly's dying, Alicesoft's PROBABLY dying, Overdrive announced a 'Final' project which I'm still unsure if means 'our final project' or just a project called 'Final', Eiyuu Senki's company released the same game 8 years straight and the companies that actually make SLG games on the Three Kingdoms or JP wars are boring as hell. Venus Blood is thankfully still as popular as ever, but they've rehashed their gameplay system that they probably have to seriously consider something completely new very soon. I'll admit that I kinda fear for the future of gameplay VNs.
EDIT: Oh, there's Fate/Grand Order which is a VN at its roots. But that's a mobile game, so...
EDIT 2: Just finished another great RPGM game, and I'm not waiting until the next person makes a post here in a year or two to type this.
The title of this RPGM ero-game is called 狂想ã®ãƒ´ã‚¡ãƒ«ã‚ュリア (Valkyria Fantasy). It is an RPG game that speaks of a Shadow plague that's slowly taking over the world, and a female knight (the MC) who was marked by as one such patient was exiled to an island where shadow patients run rampant. On this island, no one can die and will keep reviving if they're killed - at the cost of their sanity that is. How much deaths (or sexual actions, because for some reason it's considered evil on this island??) will it take before the Shadow changes you entirely?
So first things first, this game is quite inspired by Dark Souls. You probably know what I want to say when I bring the term 'Dark Souls' onto the table. Difficulty wise, this is the most difficult RPGMaker ero-game I've ever played. Healing items are scarce and expensive, equipment is pricey to upgrade, nasty surprises are aplenty and enemies are hard to beat. This is a game where you can grind to ridiculous heights and probably still lose to certain enemies.
First, there are four classes: Knight, Magic Knight, Dancer and Assassin. You can spend EXP to level up these classes and acquire new skills. You can then put these skills into Commands (Active + Passive skills) or Passive (Passive skills only). You get 3 slots at the beginning, and more slots in the future. The same goes with your equipment slot. Skills up to 3 or 4 levels ahead of your current level are revealed (there's only one skill per level) so you aren't leveling up blind, and there is also an 'Overall' level that calculates the average total of your level and grants you an 'Overall' skill. Every skill you get is absolutely critical in defeating future AND current enemies, and EXP and money can be quite difficult to get at the beginning considering that you can't kill 3 to 4 groups of enemies without spending money to heal.
You have to explore a dungeon again every time you reenter it, but it is small and does not change randomly so it's not a real issue. The enemies are difficult - the most difficult enemy you'll face at the beginning is an annoying plant in the first dungeon that will spray sleep gas and potentially stop you from acting. The next difficult enemy you'll face is a Wolfman boss that if I remember correctly, blinds you for the same effect. Before the Wolfman, there are also a trio of thieves (counts as boss) that you can choose to fight prior to the Wolfman boss. On that note, the same dungeon will contain multiple bosses from different side quests. It is impossible to clear them all in one go unless you go in knowing what you're going to face, properly leveled, stocked with healing items AND equipped. Despite reusing dungeons, the game never feels stale. In fact, it manages to instill the feeling of a cautious explorer carefully planning and fighting their way through a series of danger that are sure to destroy them if they're not careful.
The short version is that the game is hard. Real hard. The enemies are difficult and the puzzles are interesting to figure out. Some of the ero-scenes can be difficult to acquire, but it is never tedious and constantly challenge you to REALLY think what a certain hint/clue means. For example, you recently passed through a mirror that somehow created a doppleganger of you. Later when you get out of the dungeon, you can talk to a mysterious guy you never met asking when you want to hit it up again later. Of course the MC (and ironically myself, I didn't realize until I read through some forums later) wouldn't know what he's talking about, but perhaps the circle at the back of a house isn't just a one time event. These puzzles are pretty damn great and interesting considering the standards RPGM games usually go by.
The difficulty is not the only thing that made me think that it is inspired by Dark Souls. The story is bittersweet at best, and downright tragic at worst. All I can say without spoiling is that no result can appear without effort, and no victory can be won without sacrifice. There is no happily ever after, and there is only doing what's right because it is the only thing that can be done. At least it's not as bleak as the Dark Souls world where it's usually be damned or be damned even harder, but still, in an RPGM ero-game? It's sobering. it's bittersweet. It's tragic. And the music of the game reflects that. Silent, dull, sobering, and with only rare peeks of cheer here and there.
Options in this game is awesome. In game, you can change individual pieces of a costume. Generally speaking, you can carry everything through to the next playthrough. You can choose to maintain levels, equipment, skills, sanity points and so on. There are also options to customize various stats at the Omake section so you can start a new game with those numbers. The great thing about this game is that it does its best to prevent you from backtracking. Although some ero-scenes still require you to lose, the major bosses you can win and still get the defeat ero-scene.
狂想ã®ãƒ´ã‚¡ãƒ«ã‚ュリア is a fantastic game. It has the most challenging battle systems I've played in RPGM ero-games to date, a short but fantastic story that puts full blown visual novels to shame, and exciting ero-scenes. It absolutely deserves recognition.